1. Each geometry is based upon the amount of markers used on a specific body part during the analysis, the geometry's points and subdivisions are also based on this number.
2. The geometry's markers / points are shown as a trail behind the object, this also describes the path of the obstacle.
3. The colour / intensity of the geometries will each refer to a specific part of the body so that the element is easily identifiable.
In addition to this a system is to be designed to depict the difficulty in an interaction with the site such as going down a slope or walking on an uneven surface. I also intend to give each interaction a grid reference so that it can be read with an actual map of Canvey.
Here are a few initial line render movies and stills which show two different techniques, the journey depicted is of my of my right foot walking up the slope towards the Labworth cafe.
Interaction tests
The following images are render tests / treatments that begin to describe the look of the drawings.
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